Benini C1, Zanotti G1, Gatti R1,2
1Humanitas Research Hospital, Physiotherapy Unit, Mailand, Italy, 2Humanitas University, Mailand, Italy
Background: Poor sitting balance increases the fear of falling, fall risk and disability. Intensive and motivating balance training is required to optimize confidence and recovery in sitting ability in people with a central nervous system lesion. The potential of a Virtual Reality-based approach (VR) has been little explored in people with poor sitting balance. Only two studies analyzed VR-sitting balance training with promising results. However, only low-doses of VR (less than 50% of the rehabilitation program) were considered.
Purpose: The objective of this case report was to describe the effect of a High Intensity Virtual Reality-Sitting Balance Training (HIVR-SBT) in a subject with poor sitting balance and severe functional impairment after a brain lesion.
Methods: A 45-years-old man presented a severe left sensory-motor syndrome for anaplastic astrocytoma since two years. He completely lost sitting and standing abilities in the last 6 months. Low back pain for iatrogenic osteoporotic vertebral fracture had also a functional impact. He attended a four-consecutive weeks HIVR-SBT where VR-sitting balance training covered the 80% of the neurorehabilitation program which was composed by:
Results: After four weeks of training, the subject showed improvements in functional profile and sitting performance measures, exceeding MDC and MCID respectively. MBI improved from 15 to 44 points (delta = 29 points, MDC = 4) and FIST from 6 to 39 points (delta = 33 points, MCID = 6.5). Post-treatment functional sit to stand and standing were possible with minimal assistance and single upper limb support. NRS showed a reduction of 5 points (MCID = 2.2). All training sessions in VR-setting were conducted without adverse events.
Conclusion(s): This case report illustrates the benefits of HIVR-SBT to enhance sitting balance recovery in a subject with severe functional impairment. Future researches should investigate this approach by an experimental design.
Implications: Physiotherapists can consider VR for balance rehabilitation also in subjects with severe sitting balance impairment.
Keywords: Virtual reality, High-Intensity, Sitting balance
Funding acknowledgements: No funding
Purpose: The objective of this case report was to describe the effect of a High Intensity Virtual Reality-Sitting Balance Training (HIVR-SBT) in a subject with poor sitting balance and severe functional impairment after a brain lesion.
Methods: A 45-years-old man presented a severe left sensory-motor syndrome for anaplastic astrocytoma since two years. He completely lost sitting and standing abilities in the last 6 months. Low back pain for iatrogenic osteoporotic vertebral fracture had also a functional impact. He attended a four-consecutive weeks HIVR-SBT where VR-sitting balance training covered the 80% of the neurorehabilitation program which was composed by:
- VR-sitting balance training based on multidirectional challenging trunk movements through motion tracking technology (Virtual Reality Rehabilitation System, Khymeia), five sessions of one hour / week;
- task-oriented balance training, one session of one hour / week;
- occupational training in daily living activities, three sessions of 30-minute / week.
Results: After four weeks of training, the subject showed improvements in functional profile and sitting performance measures, exceeding MDC and MCID respectively. MBI improved from 15 to 44 points (delta = 29 points, MDC = 4) and FIST from 6 to 39 points (delta = 33 points, MCID = 6.5). Post-treatment functional sit to stand and standing were possible with minimal assistance and single upper limb support. NRS showed a reduction of 5 points (MCID = 2.2). All training sessions in VR-setting were conducted without adverse events.
Conclusion(s): This case report illustrates the benefits of HIVR-SBT to enhance sitting balance recovery in a subject with severe functional impairment. Future researches should investigate this approach by an experimental design.
Implications: Physiotherapists can consider VR for balance rehabilitation also in subjects with severe sitting balance impairment.
Keywords: Virtual reality, High-Intensity, Sitting balance
Funding acknowledgements: No funding
Topic: Robotics & technology; Neurology
Ethics approval required: No
Institution: Humanitas Research Hospital
Ethics committee: Ethics Commitee for Human Investigation of Humanitas Research Hospital
Reason not required: Ethics approval was not required.
All authors, affiliations and abstracts have been published as submitted.